If you want to create a megagame that is a unique and exciting experience for your participants, here are some tips that you might want to keep in mind. First of all, be open to feedback from people who have played your game. While designers are usually more than happy to answer questions about their game, it is better to stay away from asking questions that directly pertain to gameplay. Focus instead on understanding the problems that players will face in your megagame, and finding ways to make those problems interesting for your players.
Run someone else’s game
There are a number of advantages to running another Mega Game, and some people find that it greatly improves their experience. First of all, it is much easier to run a game that someone else has already designed. This will save you time and energy, as well as help you get a feel for how it’s done.
Get a team of facilitators
There are several ways to get a team of facilitators who are skilled at running a Mega Game. It is essential that you get the right people for the job. Experienced facilitators are ideal, but they may not be available or are not affordable. Other, more practical, skills may be helpful.
Game controllers are essential for the success of any megagame. These individuals will direct and manage the game’s flow, address situations and make rules on the fly. Megagame designers are often the first controllers. They spend countless hours creating, designing, and assembling game components. Having someone who understands and has experience with megagames is essential to its success.
Throw out anything that doesn’t work in the megagame context
One of the most important parts of converting a game to a megagame is to get rid of all the things that don’t work in the context of a megagame. The concept of megagames is that they’re very large-scale simulations that contain elements of LARPs, wargames, and role-playing games. Typically, these games involve 30 to 100 players who are organized into teams.
Avoid making a loss in a megagame
It is important to understand the limitations of megagames before playing them. While these games are designed to be immersive, they can be hard to work with if you don’t know what you’re doing. As a Control Player, you need to be aware of your players’ needs and be able to help them. It’s also important to communicate these limitations with your players in an honest and humble manner.
Megagames are huge games that typically combine several elements, such as simulations, maps, social interactions, and overarching stories. These elements are woven together into a single game, often with multiple interlocking levels. Megagames have been around since the 1970s, and the concept can be traced back to British designer Jim Wallman.